So i have set up enemy zombie AI character. Everything works fine when i use just Instantiate, but if i pool this enemies after sometime their ragdolls on death starts behave strangely. For example it crushes to the ground with a lot more force than usual or enemy character "folds" down and it looks like from all the ragdoll colliders only few collides and the rest are not colliding.
So my question is what is the PROPER SET UP for respawning character using pooling? If you disable\enable the object without destroying it. I've seen character respawner script but i would preferably spawn them from game manager using pool and not this script.
So my question is what is the PROPER SET UP for respawning character using pooling? If you disable\enable the object without destroying it. I've seen character respawner script but i would preferably spawn them from game manager using pool and not this script.