Opsive

N
nathanj
Nice!

Out of curiosity, are you using MLAPI for this?

And congrats!!!
GreedyVox
GreedyVox
Thank you and yes we are using MLAPI and converting over to Unity MLAPI
N
nathanj
Very cool. And thanks for all your contributions to the community here! Very much appreciated - even though we haven’t started with it, we will get there ;)
N
nathanj
Ok, sorry, one more question. What are you using for your AI? Are they network synced?
GreedyVox
GreedyVox
Thank you again, the GitHub for Unity MLAPI is up and running, everything working but needs a little tweak.
GreedyVox
GreedyVox
We are using the Deathmatch Addon BD as a template and mod it for our needs.
Our Ai only checks position and rotation every so often, only corrects when the Ai is way out of sync, target and last target sync instant if Ai changed it's behaviour on the Server/Host, allowing the BD tree to run on the client, both these techniques to minimise network traffic and smoother movement for Ai.
N
nathanj
Yeah, cool. I have a similar approach with PUN but am looking forward to moving over. Thanks again!
GreedyVox
GreedyVox
Using MLAPI to sync the Ai position, rotation and BD variables.
N
nathanj
Wait, except that I’m not using death match, that’s cool you got that network friendly.
GreedyVox
GreedyVox
Its an awesome Addon, the BD itself is worth its weight in gold.
N
nathanj
Agreed, esp with the UCC integration.
GreedyVox
GreedyVox
oh yeah
Z
Zaddo
Your game looks great! I am looking forward to playing it.
It is also nice to see another game developer from Brisbane :)
GreedyVox
GreedyVox
Thanks mate, that is awesome! If it's not in secret development? Care to share what you are working on?
Z
Zaddo
No Secret :) It is a bit cliche, I am working on a multiplayer zombie open world survival. I have been at it for about 1 year now. It is a long hard slog, i have just got the basic framework for some of the key components built for a multiplayer environment, Saving, Inventory, Spawner, movement, a basic NPC, floating origin, Server, and a couple other bits and pieces.
GreedyVox
GreedyVox
My favourite kind of game! Have any nice screenshots to share? Oh, floating origin, must be a procedural world or very large world? Been looking into that too, its a very interesting concept, our procedural world was tearing apart and use to wonder what was causing the bugs, need to make a good chunk manager using the floating origin solution.
  • Like
Reactions: Zaddo
Z
Zaddo
I don't have much to show game wise. Here is quick youtube on what it looks like ATM. I decided to use Synty packs for graphics (because I am a programmer). I used Real world Terrains to create the terrain, 100 square kilometres bare for now. I used Naturemanufacture's World Streamer to chunk the world, which is great and I recommend it highly.
GreedyVox
GreedyVox
Love it! Also glad your not using programmer art :p but seriously IMO, love that art style, keeper in my books, I sub so can follow the progress, think you have a good game design here, happy to bounce ideas with you anytime
Top