Thank you and yes we are using MLAPI and converting over to Unity MLAPI
Our Ai only checks position and rotation every so often, only corrects when the Ai is way out of sync, target and last target sync instant if Ai changed it's behaviour on the Server/Host, allowing the BD tree to run on the client, both these techniques to minimise network traffic and smoother movement for Ai.
Out of curiosity, are you using MLAPI for this?
And congrats!!!