Recent content by Lukas

  1. Lukas

    Null Variables in Code

    Hmm, it seems something else must have been wrong, when I try it with clean script and behavior, its working. However after some changes in my AI code, its working there as well, no idea however why it wasnt getting those variables before. For now, we can consider this issue solved, thank you...
  2. Lukas

    Null Variables in Code

    Hmm this is something I don't really understand :) As far as I understand the behavior designer system, ExternalBehaviorTree is an asset, that is shared amongst many behavior tree components that can use it. So I presume if this external behavior tree asset is assigned to a behavior tree...
  3. Lukas

    Null Variables in Code

    Hello all, correct me if Im doing something wrong, but I am debugging this for hours and cannot get this working. I want to set external behavior tree asset to BehaviorTree via code. Then after set, I want to retrieve the variables from the tree via GetVariable() APIThe issue us, after I set...
  4. Lukas

    How to solve this issue? Too Many Trees

    Hmm, yes, but the issues are: - you don't know in advance how big your trees will be after expanded in runtime - and even when expanding, its then impossible to connect nodes, as they are extremly small and too far away Maybe there is a trick for that? I know there won't be any heavy updates...
  5. Lukas

    How to solve this issue? Too Many Trees

    When in editor, the I can cleanup the nested tree fine, however when in runtime, its just a nightmare to debug and see whats what, only option is to collapse the top trees, but then it resets next time I start or I select different AI, so its not very usable. Any ideas?
  6. Lukas

    What is the state of this asset?

    Thank you for this info, did not know the progress is already shared, I'll watch it closely.
  7. Lukas

    What is the state of this asset?

    What is the state of this asset? As it seems it has not gotten any significant upgrade for years, basic QOL functionality like grouping nodes is still missing after years of requests. Don't get me wrong, we are using it in our project, as its reliable, mostly bug free, but the lack of updates...
  8. Lukas

    [Bug] BehaviorManager - ArgumentOutOfRangeException: Index was out of range.

    The game is in production on steam, so currently its not possible. I can however try to enable script debugging for next build and hope we catch it during that. I am just feat the script debugging may affect the performance a bit.
  9. Lukas

    Huge lag spikes from BehaviorManager

    We are receiving huge lag spikes every frame, that drops FPS to 5, due to some issue originating from behavior manager. The number of AI we spawn when this starts to happen is maybe 13, so very small. Please note this is not single frame spike, this is every frame from the point they spawn...
  10. Lukas

    [Bug] BehaviorManager - ArgumentOutOfRangeException: Index was out of range.

    We are getting error reports from built steam game (we send this from game to our internal report system when any error is thrown in unity) that BehaviorManager has gotten error, no idea why or how to reproduce it, since as I said, it did not happen to me, but there are several errors received...
  11. Lukas

    [Request] Grouping Variables

    Will it break compatibility with the current version? (Not requesting that it should not, just want to know regarding future planning of our project) Also, I have came across this other behavior trees: https://assetstore.unity.com/packages/tools/behavior-ai/ai-tree-229578 They are quite nice...
  12. Lukas

    [Request] Grouping Variables

    any news, features or timeplan we can read about this version 2?
  13. Lukas

    [Feature] Node Groups

    Any updates on this? :)
  14. Lukas

    What am I doing wrong? Priority task not executing

    hmm, but the first task that returns false (is far from spawn point) does not have this re-evaluation icon, only the 2 tasks you mentioned, why is that? Because then it seems like its not being evaluated.
  15. Lukas

    What am I doing wrong? Priority task not executing

    As you can see, the left side with high priority is not being evaluated every frame, I have no idea why, I tried combinations of Both, Lower priority or Self to no avail:
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