I'm making a battle based game with a character system and weapon system. I want to make it so that weapons are shared between characters and can be turned on and off depending on the weapon being used. Is there a way to make weapons universal throughout all the characters in my game?
Hi there, I just exported a basemesh I got from Turbosquid, but I can't animate it since for some reason it isn't considered as humanoid. How can I fix this? I have the third person controller.
Hi there. I am currently building a simple AI for my game that shoots at the player when he/she is close enough. What is the function that is called when a player shoots? I need this to make the AI able to shoot.
Hi there. I'm currently making a game with the third person controller, and I saw in the demo that when your weapon is facing a target, the crosshair turns red. There is also an auto aim system. How do I use these?