This error appears on play after adding the demo agent script to my npc
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Demo.BehaviorDesigner.DemoAgent.Start () (at Assets/Behavior...
The animator is set up to work with combos. Go to the Meelee weapon script under 'use' , add another Animator Audio State then change the Item Substate Index to 3 in the new line. In 3rd person you might need to set the left hand IK weight
Justin goes through the process in this tutorial at...
Is it possible to change what happens to an AI character when he dies depending on the force that hits him. e.g if he is shot with a gun he dies in the normal way but if he is hit with something like and RPG he explodes. I have the animations and particle effects but unsure if this is possible...
I tried this and it's still the same, I went back to the UCC demo scene to check Nolan's settings and after firing around 10 rockets Nolan does something similar to my character when reloading, the projectile goes off into the distance before the fire button is pressed.
That could be it, the reload projectile attachment on my prefab is empty
I have integrated Ultimate Inventory System and the weapons aren't parented to my right hand so not sure how to add the left hand Attachment transform to my prefab
Hi
I set up a rocket launcher using the same settings and animations as Nolan the only difference is I changed the model. The rocket launcher acts normal for a while but then something strange happens. When my character reloads the rocket , the projectile kinda floats out of the weapon , if i...
Update
Duplicated the one here and added it to my character and it worked as expected
Assets\Opsive\UltimateInventorySystem\Demo\DemoInventoryDatabase
just can't create one by right mouse click > create > ultimate inventory system > inventory > Group Item Restriction
Got an error when creating the group item restriction and its blank in the inspector
NullReferenceException: Object reference not set to an instance of an object...