I believe it's a bug in A*. I used the following page to fix this issue in A*:
https://forum.arongranberg.com/t/richai-endreacheddistance/5334
And in Behavior Tree, I set "Arrive Distance" and "Move Distance" equally (ex. 0.75) and less than RichAI.endReachedDistance (ex. 1) then...
I have solved this problem by not depending on RichAI.velocity.magnitude for the animation. In code, I'm checking the following to set either the idle or run animation:
if (!RichAI.canMove || RichAI.velocity.magnitude < 1)
// set idle animation
else
// set run animation
I don't know if...
Hi,
I'm using Movement Pack with A* Pathfinding Pro. The graph is generated using Recast Graph. The agent is moving using RichAI component.
I created a simple behavior tree with Follow action. The agent is following the target and when it reaches the target it stops but the problem is that the...