Recent content by nam

  1. N

    Character Shaking When Using the m_Locomotion.Move Function for AI Character Movement

    I debugged it and it is indeed a conflict with SimulationManager. I solved it by creating an AIAgentMovement that inherits from PathfindingMovement. Thanks.
  2. N

    Character Shaking When Using the m_Locomotion.Move Function for AI Character Movement

    That character was created with AI Agent and the test code only allows the character to move in the forward direction. The character is moving away from the camera very slowly. The test code does not use Navmesh and is simply moving around. private void Update() {...
  3. N

    Character Shaking When Using the m_Locomotion.Move Function for AI Character Movement

    I am trying to use m_Locomotion.Move for waypoint movement of an AI character, but after about 2-3 seconds of movement, the character starts to shake up and down and even falls down the terrain. How can I fix this ? I am working from the example code. -...
Top