Well, i want agent to attack while is moving but it does not. It is exactly the situation presented in post #5.
I think it is somehow related to the update last position task. I feel like when it come to that position, the player is already at a distance bigger than attack range.
Hi,
I run into the same issue. I'm trying to setup a melee agent and also have this "no attack while moving" issue. I'm using the behaviour from deathmatch ai kit.
Did you figured out how to solve this?
Thanks
Hi.
I'm using surface system to place foot decals on surfaces.
Decal is placed with rotation relative to character face but if you move the character in a strife way then the effect is not ok.
Is there a possibility to inherit the rotation of decals from the leg?
Thanks.