I've started looking in to how to add platform disconnect logic to the PUN add-on as well (same goal, reduce jitter/drift to 0 on fast moving platforms and allow extensions), any input is very welcome!
Hello,
I've made some changes to how moving platforms change character velocity (CharacterLocomotion.cs).
Main effects of my changes:
Removes jitter and drift when jumping on a fast moving platform (tested with damping set to 0 on a platform moving 2000units/s)
Allows to override how velocity...