Recent content by jasontuttle

  1. J

    Cinemamachine Integration for UCC 3?

    OK, thanks. -- Glad to hear it's still on the to do list for UCC 3!
  2. J

    Cinemamachine Integration for UCC 3?

    Just upgraded to UCC 3 and I see that the Cinemamachine integration is no longer available. It appears to only be available for UCC 2 (legacy). Will there be an integration for UCC 3? Or, can the legacy UCC 2 version be modified to work with UCC 3? Thanks!
  3. J

    Endless Runner?

    Thanks Andrew -- I'll give your suggestions a try. :)
  4. J

    Endless Runner?

    Hi @Justin, I'm working on an endless runner and can't figure out how to go about setting my player to start running as soon as the game starts. Any help would be greatly appreciated. Thanks!
  5. J

    Detect Foot Collision?

    Good advice, but please note: I didn't edit UCC. I configured the CharacterLayerManager per the documentation. I also created 2 layers and configured their collisions using the Unity Physics Manager. Last but not least, I added some child objects to my character/enemy skeletons. Doing so...
  6. J

    Detect Foot Collision?

    Thanks Justin. -- It took some doing, but I got it working. Just in case anyone else ever needs to do something similar, here's what worked for me: I used the CharacterLayerManager to make it so that my Enemies and Player do not collide with each other at all. Created two new layers...
  7. J

    Detect Foot Collision?

    Hi Justin, I'm trying to find a way to detect when my player jumps on top of an enemy and the player's foot collides with an enemy's head. Both my player and enemy are UCC characters. The enemy is AI controlled using Behavior Designer. The problem I'm running into is that collision between...
  8. J

    Hang Ability Drop Control?

    Just saw an update was available for the Agility Pack. Downloading now... Thanks Justin!!
  9. J

    Hang Ability Drop Control?

    I'll take a look at root motion. Thanks!
  10. J

    [Bug] Material doesn't have property _MainTex

    I can't send you the scene, but you can download a copy of the shader here: https://github.com/jasontuttle/Height-Blended-Material-Shader-for-Unity That said, I changed the "Property Name" of one of my "Texture Sample" nodes to "_MainTex". After doing so, the error went away, and I'm fine with...
  11. J

    Hang Ability Drop Control?

    A sensitivity option would be great! Thanks!! I was hoping the offsets would help solve my transfer down problem. My character transfers smoothly and cleanly in the up direction, and pulls up to a standing position, as well. What doesn't seem to work is transferring down. Does that make sense...
  12. J

    Hang Ability Drop Control?

    Hi Justin, I've spent the afternoon working on this again, and it seems like the Minimum/Maximum Start Offsets are what's causing my problem. Unfortunately, I'm finding the documentation a bit unclear. I really don't understand how these values work. Also, looking at the Nolan character in the...
  13. J

    Hang Ability Drop Control?

    Hi Justin, I'm trying to setup the hang ability on my character and I'm finding the movements very difficult to control. I'm developing for mobile, and I have the left hand side of my iPhone's screen set up as a joystick style movement control (via Control Freak 2). I can get my character to...
  14. J

    Agility Pack Released

    I'd like to cast another vote for a "harder" balance ability. I just bought the Agility pack and was hoping to add a balance ability that requires player skill, as well. I think not being able to fall significantly limits the usefulness of this ability. If I remember correctly, the old TPC...
  15. J

    [Bug] Material doesn't have property _MainTex

    Update: My shader is built with Amplify Shader Editor. As a workaround, I changed the "Property Name" of one of my "Texture Sample" nodes to "_MainTex". After doing so, the error went away. Not ideal, but it worked.
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