Recent content by gekido

  1. gekido

    Setup character with Swimming add on - no 'breath' attribute?

    Hey there, I have a couple of characters that I've just setup, used the Character setup tool to setup the character, but it didn't setup the breath attribute properly on the character? In order to make this work I just need to add the Breath attribute on the Attribute Manager, yes?
  2. gekido

    How do I get a reference to the Cinemachine View Type?

    In my situation, I spawn the actual virtual camera after the game starts, so I need to configure the CinemachineViewType and enable it once the player + camera are instantiated How do I get a reference to the cinemachine view type? I've tried this: var cinemachineViewType =...
  3. gekido

    Integrating UCC with Blaze AI

    Part 2 of this will handle the enemies attacking the player (coming soon, working on that now)
  4. gekido

    Integrating UCC with Blaze AI

    Sharing a super simple integration between any of the Opsive controllers and Blaze AI: It's super simple: 1) setup your AI with Blaze, add ragdoll colliders 2) Add a Rigidbody 3) add (from Opsive): Attribute Manager & Health components 4) add 'on damage' and 'on death' events to the Health...
  5. gekido

    Character gets stuck in 'shoot' state?

    Ok never mind, forgot to check the demo animator - was missing the animation events on the shoot animations
  6. gekido

    Character gets stuck in 'shoot' state?

    So things are starting to come together, but have run into another issue now. My character has a weapon, it can shoot fine, reload etc, but now for some reason it seems to get stuck in the 'shoot' state? What happens is that (sometimes), when I shoot the weapon, the character basically...
  7. gekido

    Confusion about weapons / damage etc

    Got it working! Awesome, thank you
  8. gekido

    Confusion about weapons / damage etc

    TLDR: I can't figure out how shootable weapons damage things? Couple of questions: 1) how do I define how much damage a specific shootable weapon causes? I thought it would be in the hitscan shooter module, but I don't see anything that seems like it would be damage amount? 2) if I want to...
  9. gekido

    NWH integration not working on my character, work with default Atlas?

    aha! don't know how I didn't see that before - thanks!
  10. gekido

    NWH integration not working on my character, work with default Atlas?

    Huh yeah just gave Edy's vehicle system a try too and it's having the same issue - it's not teleporting the character into the vehicle, and the character ends up colliding with the car the same as above. Must be missing something simple ;\
  11. gekido

    NWH integration not working on my character, work with default Atlas?

    The closest I can see is on the Move Towards ability there is a 'teleport on early stop' checkbox, but that's checked on both the demo Atlas character and my custom one, the inspector values for both characters are the same for all of the abilities (Drive, Move Towards)...hmmm
  12. gekido

    NWH integration not working on my character, work with default Atlas?

    Ah I was wondering about that - how do I enable teleport? is that on the character or the car? I assume character...
  13. gekido

    NWH integration not working on my character, work with default Atlas?

    Hello, I have a new character that I've created with the wizard, for some reason it doesn't work properly with the NWH integration, but the demo scene with Atlas does? Something else that's strange, the Atlas version doesn't play the 'get into car' animation, it just pops to driving mode, where...
  14. gekido

    RCC integration demo scene broken prefabs

    no worries, I have NWH too, gonna try that one instead
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