Recent content by Epidemic

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    Event Issues

    ahh Oki I should just be able to re-import it then?
  2. E

    Event Issues

    So I'm trying to add an argument to my send event but it's giving me this: MissingMethodException: Cannot create an abstract class 'BehaviorDesigner.Runtime.SharedVariable'. System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) (at <eae584ce26bc40229c1b1aa476bfa589>:0)...
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    My wait seems to be failing

    alright will do thanks!
  4. E

    My wait seems to be failing

    How would i fix that then?
  5. E

    My wait seems to be failing

    I dont know why this is,but as far as i know that sholdnt be a thing
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    Work an a priority system ish

    So I had rebuilt it and it worked this is what I did: public SharedGameObjectList targs; public SharedGameObject target; private GameObject[] targets; private bool loopComplete = false; public SharedGameObject shrine; public override void OnStart() {...
  7. E

    Work an a priority system ish

    Is it possible how i compared null is wrong?
  8. E

    Work an a priority system ish

    Yeah it isnt
  9. E

    Work an a priority system ish

    Basically, the idea is that this script will take the given list of objects gotten from a raycast in all four directions and decide what is more important for the ai to target. In this case, the player will take precedence over a wall or block, and if it finds neither it will set it...
  10. E

    Attempting to make a priority system

    sorry wrong area closing the thread
  11. E

    Attempting to make a priority system

    Basically, the idea is that this script will take the given list of objects gotten from a raycast in all four directions and decide what is more important for the ai to target. In this case, the player will take precedence over a wall or block, and if it finds neither it will set it...
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