Thanks for the reply. I have a better understanding of the scope now. My 'condition' I meant things like 'burning' or 'poisoned' say which effect Stats over time, that sort of thing. I am guessing that is not directly in scope either? TBH, I am now more interested than ever though in the...
@Sangemdoko - hi, just wondering how this Kit is coming along?
[edit] will this kit support, stats, modifiers, conditions, abilities, races, classes, skill trees, all those sorts of RPG and Adventure tropes?
@Sangemdoko - I agree it would be excellent if you could move attributes up and down in order in the InventoryManager in editor... ? A nice workflow and use case improvement?
@Sangemdoko ,
I've PM'd you on Discord.
My (not containing any items) ItemAmountsByCategory problems persist. I've fully documented them and the error messages as they occurred this time (to partly prove it's not my imagination!).
The screen captures nicely show the wrongness I hope.
I hope...
@Sangemdoko ,
Will do - will pm you over discord with the package and with a covering note. It's done both. I'll note any errors too.
[edit] - anyway, posted to Discord - I've PM'd you. Thanks in advance for investigating this.
@Sangemdoko -
Looks really good.
It might be handy to be able to (in UI too) sort by multiple categories rather than just one?
I am assuming, as with earlier UI, some support for popup UI with item details?
One thing that would be a nice-to-have is comparing stats/info from item equipped...
@Sangemdoko ,
Gone back in to project this morning and things are now as they should be?! I wonder whether it is one of those go in to editor, come out, go back in and problem solved things?
@Sangemdoko ,
Hi. I hope the title explains this adequately. I create Item Category X. Within X, I create a number of Attributes. Among those attributes I create a couple of ItemAmountsByCategories attributes in either Item Definition or Default Item tab within Category X. I then create...