Hey and thanks for the reply. so i am currently setup for the server to be authoritative. The server handles the spawning of the enemies on the server.
So once the players get spawn,theoretically i believe from my understanding the enemies should have visibility of all players. However for some...
Hi, I'm using behavior designer for my networked enemies, however the behavior tree will only see the client who is hosting the game and not the connecting client? is there anything specific i should be doing to get it to work?
thanks
edit: using Unity networking
Daniel