This is my attempt at trying to use animations with the Follow task (from the Movement Pack):
The character starts the walking animation but never stops, I'm guessing because the Follow task is always running. How do I go about making the character's walking animation to stop when the...
I have the tree above to move a character to the clicked point on the terrain. But if the player clicks again somewhere else, I want the character to go to that new point instead of finishing its movement to the old point. The conditional evaluator checks if the mouse is clicked and Reevaluate...