player equips an item that has an item object there and it shows in UI. Is it possible to show the recipe panel in UI based on the item object equipped by the player??
the filter has worked, but can't be combine with crafting tabs data, when I change the tab, the recipe can't be showed anymore.
even I didn't put crafting recipe filter, the tab recibe can't run since I change the CraftingMenuBase.
i create script like this :
using Opsive.Shared.Utility;
using Opsive.UltimateInventorySystem.Crafting;
using Opsive.UltimateInventorySystem.UI.Grid;
using System.Collections.Generic;
using UnityEngine;
public class CraftingRecipeFilter : CraftingRecipeFilterBase
{
[SerializeField]...
By default, we can use ASDW on the keyboard or the navigation button on the gamepad to select the grid element in the inventory grid. then how can I change it with another button like L1 for next and R1 for prev? i can't change it by input because it will affect other inputs.
for example :
https://drive.google.com/file/d/1Mji8khc0iInm9If1Vkwz6NhzR8iA351j/view?usp=sharing
i already add canvas groups in pop up but still can't fix it
got it.
how to made cursor can't moving when I want to show pop up in front of grid?? it is like quantity picker but just confirmation button. I'm curious how the quantity picker panel works which makes the cursor button behind it not work.