Recent content by Cheo

  1. Cheo

    Purple Eye

    Making another post because of the 5 media links limit to let you know that I'll be coming on Opsive's Game Dev Insiders show on June 4th 15:30 GMT to talk live about this project and show what it looks like on the inside with a screen share, and answer any of your questions :)
  2. Cheo

    Purple Eye

    Hey everyone, here are a few more videos to show some of the progress being made !
  3. Cheo

    Issue with right upperbody layer and IK

    Well as I said here the Final IK integration is broken and incomplete : http://www.opsive.com/forum/index.php?threads/incomplete-final-ik-integration-for-ucc3.9790/post-52530 I will use the Arms or Upperbody layer for my throwing animations for the moment, but those 2 issues will need to be fixed.
  4. Cheo

    Incomplete Final IK integration for UCC3

    Well, I have to bump this thread once more. I took another look at the integration demo scene this morning and it's a disaster - basically everything I said in the original post nearly a year ago still applies. In addition, I tried using a non dominant hand ik target on the demo pistol, and this...
  5. Cheo

    Issue with right upperbody layer and IK

    Here's a follow up video in which I made sure to use the relevant Upper Body Layer Index, unfortunately as you can see both arms are raised instead of just the right one. I suspect something's wrong with the IK System here, and in any case it would definitely be worth adding separate weight...
  6. Cheo

    Issue with right upperbody layer and IK

    Hello, I'm not sure whether this is a UCC bug, but basically when trying to make a character throw an object with animations on the right upporbody layer only, the character IK component causes some weird movement on the left arm if neither Hand Weight nor Upper Arm Weight are set to zero...
  7. Cheo

    [Bug] Null Reference Exception caused by serialized list parameter in State Behavior

    Hello, this issue might be a bit of a niche case as I don't recall ever needing that before, but basically when using a State Behavior that contains a serialized list as a parameter, we get an error when UCC tries to initialize the states and their presets. To give a clear example, try adding...
  8. Cheo

    [Bug] Issue with multiple Remove and Drop exceptions

    I just tested this and it works as expected now, thanks !
  9. Cheo

    [Bug] Issue with multiple Remove and Drop exceptions

    Hello @Sangemdoko , while experimenting with weapon dropping on death I stumbled upon an unexpected issue when using multiple remove and drop exceptions in Character Inventory Bridge. Here is a video demonstrating it : So to sum it up, the core of the issue here is that instead of stopping...
  10. Cheo

    Frame rate effect on fire spread and camera shaking

    Hello, here is a video showing three bullet trails at 30, 60 and uncapped fps. As you can see, the higher the framerate, the straighter the line is. The camera shaking is also more pronounced at 30 fps, and while this kind of movement naturally feels more visible and unpleasant at lower...
  11. Cheo

    Issues when jumping in place from Ledge Strafe

    Sorry, but that didn't solve the issue, this is what I get after applying this change :
  12. Cheo

    Purple Eye

    Hey everyone, it's April already, time moves bloody fast and I know this project keeps progressing very slowly, the past 2 months were filled with work and UCC issues ! Here are as always a few videos showing progress on the gameplay and animation sides : As you can see, I managed to...
  13. Cheo

    Height Change stopped by Item Equip Verifier

    Yeah the issue is caused by ShouldStopActiveAbility in Item Equip Verifier, it can be commented out, I personally just added a bool to make it return false automatically.
  14. Cheo

    Height Change stopped by Item Equip Verifier

    Hello, here is a video showing some difficulties I have with Item Equip Verifier stopping the Height Change when another ability not allowing equipped items is activated. I'm not sure how to handle Item Equip Verifier here, does it have a limitation or is there a way to not have it stop...
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