Recent content by adylop

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    How to reduce character locomotion performance on an Enemy?

    Hello, we are trying to add as many enemies as possible on a single scene with dynamic object pools. I just wanna know if there are any tips to make a single enemy's performance better as our Enemy does not perform complicated tasks or abilities. Thanks!
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    character's animator stuck while doing combo attack

    this is the set up for my three combo attacks. I did follow the documentations to set up events etc..but it still does not work. Did I miss anything crucial?
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    character's animator stuck while doing combo attack

    yeah I did add the third attack to the animator. why is it not set up to be 0.5? Do i have to write a new selector so when it is in combo, the selector does not reset? Thanks.
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    character's animator stuck while doing combo attack

    So i imported the newset ultimate character controller in an empty project. In the Demo scene, after the character picking up the sword, if I set the resetdelay to 0.5f, it will get stuck in Use ability as well... Can you please test it?
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    character's animator stuck while doing combo attack

    also if i set resetDelay to more than -1 it will also get stuck in the attack animation.
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    character's animator stuck while doing combo attack

    yeah it tried to transition to substate index 0 which does not exist.. I did add the corret animation events already. it does not happen often and my further investigation revealed that the m_usecompleted in Use ability is set to false which causes the ability cant not be stopped in...
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    character's animator stuck while doing combo attack

    Hello, my character sometimes gets stuck while doing combo attack. The use ability is active when getting stuck. the use event complete (wait for animation event) seems to cause the issue. if I uncheck the use event complete, the combo attack will still get stuck but recover itself. can anyone...
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