Angelbeats
Member
I am making a feature: The character pauses when opening the backpack. I use Ultimate Character Locomotion.SetActive(false) and disable UnityInput to do this. Everything is fine except for this:
If I open the backpack while the character is rotating, the character will rotate all the time. I found that this problem may be related to the CameraController script. I have tried many ways and it doesn't work.
Is there a way to lock all the actions of Player and Camera? I don't want to pause the entire game.
If I open the backpack while the character is rotating, the character will rotate all the time. I found that this problem may be related to the CameraController script. I have tried many ways and it doesn't work.
Is there a way to lock all the actions of Player and Camera? I don't want to pause the entire game.
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