Hi @Justin
1) I observed AI agent doesn't follow waypoints even if 'Patrol' task returns true.
Instead of following waypoints, agent walk on straight path on random direction. (In below shot, agent is blocked by cube but the walking animation still run)
I can't identify what should be the cause behind this problem!
2) Other problem is agent's 'Start Stop Ability' (Speed Change) task returns true but the agent doesn't run!
I want AI agent to run and chase the target when target enters into agent's region.
(I noticed that 'Nav Mesh Agent Movement' ability active, but 'Speed Change' doesn't active)
3) This is error is about Behavior Designer editor:
When I open the unity project every time, I need to re-assign waypoint objects into 'Patrol' task inspector.
1) I observed AI agent doesn't follow waypoints even if 'Patrol' task returns true.
Instead of following waypoints, agent walk on straight path on random direction. (In below shot, agent is blocked by cube but the walking animation still run)
I can't identify what should be the cause behind this problem!
2) Other problem is agent's 'Start Stop Ability' (Speed Change) task returns true but the agent doesn't run!
I want AI agent to run and chase the target when target enters into agent's region.
(I noticed that 'Nav Mesh Agent Movement' ability active, but 'Speed Change' doesn't active)
3) This is error is about Behavior Designer editor:
When I open the unity project every time, I need to re-assign waypoint objects into 'Patrol' task inspector.