Third Person Shooter available on behaviour designer-integration-UCC-demo and also please provide tutorial on how to make Ai for a character.Which demo scene are you using? Also, what character controller variant?
I just run the demo scene and i didn't change anything. When the player fires its making melee action audio.I just tried the third person shooter scene and it worked. Is there something in particular that causes the scene to get into that state?
and Before running the game I have baked the mesh. anything else I have to do.I just tried the third person shooter scene and it worked. Is there something in particular that causes the scene to get into that state?
I have opened a new project and imported UCC,BD, and Integration then also its showing the same the Ai is not holding the gun when starting playing. and please let me know which action is used to fire/attack.Have you gone through the Behavior Designer tutorials? Once you create the character through the character manager and have gone through this page you can use Behavior Designer like any other behavior tree. The video on that documentation page should cover how the sample tree is setup.
The Start Stop Use task will try to start the Use ability which will then try to use the weapon.please let me know which action is used to fire/attack.
I am using the latest version of asset and Unity 2019.2.This sounds like it's an older bug from UCC and Unity 2019.1 (or 2018.3?). Are you running the latest version of all of the assets?
The Start Stop Use task will try to start the Use ability which will then try to use the weapon.
Thanks and also audio playing while firing is not matching its playing melee audio.Thanks - I see what happened. This originated from the bug that was in earlier versions of the controller. To fix click on the agent's assault rifle (under the rig) and disable root motion. I'll also upload a new version.