Version 2.1 is being released to the Asset Store now!
Version 2.1 is on the store now, version 2.1.1 is in development.Wait - so 2.1 is on the store but earlier in this post you said something about 2.1.1??? Confusticated... As in "Ah, I see now. Thanks, this has been fixed in 2.1.1. "
So should I use the asset store version, or does it still have the issue that CHrisK mentioned in post 38 where you said version 2.1.1 fixed it in post 39?Version 2.1 is on the store now, version 2.1.1 is in development.
I am trying to use the the new resize feature which lets the colliders to be adjusted automatically, and it is really very cool. One issue that seems to occur is that when I resize the character after 1.5x size it starts vibrating up and down. I did not replicate this in a clean scene, but it seems to be consistent. I will try to play around with individual colliders to fix this.
So should I use the asset store version, or does it still have the issue that CHrisK mentioned in post 38 where you said version 2.1.1 fixed it in post 39?
Let me know if you are able to reproduce this and I'll take a look.I am trying to use the the new resize feature which lets the colliders to be adjusted automatically, and it is really very cool. One issue that seems to occur is that when I resize the character after 1.5x size it starts vibrating up and down. I did not replicate this in a clean scene, but it seems to be consistent. I will try to play around with individual colliders to fix this.
I'll try that out.Update: I also just noticed that when character is made larger he also does not seem to be able to walk on a nevmesh surface using BD. A 3x AI character was playing the walking animation without changing its transform and then I decreased the size back to 1x during play time and the character started moving right away.