scornflake
New member
I'm wanting to create a tree specifically to "choose the next target". I was thinking of putting this into an external BT so that I could use it in a few places... but I can't see a way to return a variable (such as a transform or gameobject) from a tree. Have I missed something? I don't really want to use globals since then the tree would have to know which global to put that value into - and that seems like the beginnings of the root of all evil ;-)