AgeOfCosmos
New member
Hello, I setup a HasReceivedEvent handler with an event name, that points to a Variable
Unfortunately i had forgotten to set the variable's the previous evening and when i pressed play, stop Unity would crash, because OnApplicationQuit would try to deregister an event, that is null
Can there be a safeguard to prevent this?
Thanks
Unfortunately i had forgotten to set the variable's the previous evening and when i pressed play, stop Unity would crash, because OnApplicationQuit would try to deregister an event, that is null
Can there be a safeguard to prevent this?
Thanks