Hi,
I'm using UCC 2.4.2+UIS1.2.2 and the integration package is 2.0.5. I have some issues:
1. The ammo count of SlotItemMonitor is not updated after picking up ammo. Let's say the scene has two boxes and each of them has both 1 AssaultRifle and 150 bullets. I pick up one box and equip the assault rifle, the monitor shows 50/100 ammo(clip size is 50). Then I pick up the second box, there is 250 ammo(50 in equipped rifle) in inventory but the monitor is not updated. If I reload the rifle then the monitor was updated to the correct value.
2. The AmmoData attribute in assault rifle is always 0/50(Clip Remaining is always 0), no matter I reload it or drop it to the scene.
3. If I equip the rifle and jump to the next scene, the ammo amount in inventory will be consumed again(like the ammo is reloaded to the rifle again).
EDIT:
I removed the ItemObject component before and I added it back now, then issue 2 and 3 is fixed now. But here comes another issue: equipped the rifle will consume the double amount of clip size of ammo. It's like in Inventory Menu and equips the rifle, it consumes once. Close the menu back to the scene, will consume again.
I'm using UCC 2.4.2+UIS1.2.2 and the integration package is 2.0.5. I have some issues:
1. The ammo count of SlotItemMonitor is not updated after picking up ammo. Let's say the scene has two boxes and each of them has both 1 AssaultRifle and 150 bullets. I pick up one box and equip the assault rifle, the monitor shows 50/100 ammo(clip size is 50). Then I pick up the second box, there is 250 ammo(50 in equipped rifle) in inventory but the monitor is not updated. If I reload the rifle then the monitor was updated to the correct value.
3. If I equip the rifle and jump to the next scene, the ammo amount in inventory will be consumed again(like the ammo is reloaded to the rifle again).
EDIT:
I removed the ItemObject component before and I added it back now, then issue 2 and 3 is fixed now. But here comes another issue: equipped the rifle will consume the double amount of clip size of ammo. It's like in Inventory Menu and equips the rifle, it consumes once. Close the menu back to the scene, will consume again.
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