The Camera shake (UpdateShakes method) has only been implemented in first person. I copied the code into ThirdPerson.cs and it seems to work fine.
Is there a reason camera shakes is only in First Person? Just guessing, but is its purpose only for visual aesthetics?
Because it affects aiming, it makes first person harder than third person. In a game where you can switch between the view types, ideally it is good practice to equalise the difficulty between them.
Is there a reason camera shakes is only in First Person? Just guessing, but is its purpose only for visual aesthetics?
Because it affects aiming, it makes first person harder than third person. In a game where you can switch between the view types, ideally it is good practice to equalise the difficulty between them.