Hi @Justin I found another possible anomoly.
I have a simple scene with 1 AI and a player.
As I am trying to understand the conditions around the cover ability, I came across this problem.
In CoverPoint function IsValidCoverPoint, the m_Occupant returns the bot itself. Should it consider if the m_Occupant is not null && agent.transform != m_Occupant.transform?
In it's current condition the result seems to always return FALSE
I have a simple scene with 1 AI and a player.
As I am trying to understand the conditions around the cover ability, I came across this problem.
In CoverPoint function IsValidCoverPoint, the m_Occupant returns the bot itself. Should it consider if the m_Occupant is not null && agent.transform != m_Occupant.transform?
In it's current condition the result seems to always return FALSE