I want to ask an question for magique about the emerald AI integration if this function works or not in this integration, can i use emerald AI to make an AI that shoots at the other players (Like an AI bot from call of duty) and can that AI (who is carry a rifle or pistole) damage the opsive thirdpersoncontroller player with this integration.
also for my second question (More of an idea) did you ever trying to use a player2 tag for the AI to damage player 2 for opsive, you see i use uscript(The free version) for my visual script and i call the damage player health function using a box collider trigger as an example, if player1 enter it it will damage only player1 and the same for player2. I name my uscript DamagePlayer and set up 2 set of nodes, one for player1 and one for player2, both node set are the same but the only different is player1 nodes tries to find player1 tag for it's damage if a gameobject with player1 tag enter it, while player2 nodes tries to find player2 tag for it's damage if a gameobject with player2 tag enter it. my second question is more of a creative idea that may help imporve emerald ai intergration for splitscreen if such a thing is possible.