i have a another problem seek task sometimes ignore navmesh.
agents move straight way. they ignore walls and navmesh.
Glad you got it - what was the cause?
Can you reproduce it within the demo integration scene?
HiWhen the character is firing you can tell the NavMeshAgent to disable the rotation. This will should then allow you to have the navmesh control the position. I have added this to my list to extend the NavMeshMovement ability in order to automatically do it.