jasontuttle
New member
I have some crates in my scene which have Rigidbodies attached to them with default settings. When my character collides with them, they move way too easily. If I increase the Mass of the crate's Rigidbody, it has no effect. They do not appear to get any "heavier". If I decrease the Mass of the character in the Physics section of the Ultimate Character Locomotion component, it has no effect either.
I've also tried creating a fresh new scene, adding a simple plane and a cube. I then added a Rigidbody to the cube. I then created a fresh new UCC character with default settings. Same problem. Mass seems to have no effect on either the cube or the character.
Is this a bug? If not, how do I make objects "heavy" so that when the character collides with them, they do not move easily?
Thanks in advance for your help!
: )
J
I've also tried creating a fresh new scene, adding a simple plane and a cube. I then added a Rigidbody to the cube. I then created a fresh new UCC character with default settings. Same problem. Mass seems to have no effect on either the cube or the character.
Is this a bug? If not, how do I make objects "heavy" so that when the character collides with them, they do not move easily?
Thanks in advance for your help!
: )
J