Haytam95
Active member
Hi! (Again, don't kill me justin) ?
So, i'm diving in the items, because i don't have objects yet, i decided to start adding the Body item. So the characters can fight. As always, i'm doing a fresh start so i don't have the Demo animator. I followed this tutorial:
And i've created my custom animator trying to keep it simple as Sarah suggested and using the Demo as reference:
In this case, what i understand is:
- Slot0ItemStateIndexChange, because i want the transition to trigger when the state change (When the use ability starts)
- Slot0ItemID, this is matching the Animator Item ID, so the transition only works when i've the body equipped.
- Slot0ItemStateIndex & Slot0ItemSubstateIndex: I didn't know which one use, i understand that one of those work with the "Animator Audio States". But i don't know which.
And here we have the item in the character. No too much to say.
Also, i've created an idle state in the layer to avoid problems with the animation auto starting (Yes.. I've fought it a couple of minutes)
The problem is, that the animation stuck. It doesn't start and the arm break. Here's a gif:
I'm thinking that maybe the animation executes but only for a frame (So the arm stucks)
A little hand?
Edit: If i disable Wait for animation event
the arm break for a half of a second and then returns it's original position. So maybe the problem is that the animation isn't executing?
Thanks!
So, i'm diving in the items, because i don't have objects yet, i decided to start adding the Body item. So the characters can fight. As always, i'm doing a fresh start so i don't have the Demo animator. I followed this tutorial:
And i've created my custom animator trying to keep it simple as Sarah suggested and using the Demo as reference:
In this case, what i understand is:
- Slot0ItemStateIndexChange, because i want the transition to trigger when the state change (When the use ability starts)
- Slot0ItemID, this is matching the Animator Item ID, so the transition only works when i've the body equipped.
- Slot0ItemStateIndex & Slot0ItemSubstateIndex: I didn't know which one use, i understand that one of those work with the "Animator Audio States". But i don't know which.
And here we have the item in the character. No too much to say.
Also, i've created an idle state in the layer to avoid problems with the animation auto starting (Yes.. I've fought it a couple of minutes)
The problem is, that the animation stuck. It doesn't start and the arm break. Here's a gif:
I'm thinking that maybe the animation executes but only for a frame (So the arm stucks)
A little hand?
Edit: If i disable Wait for animation event
the arm break for a half of a second and then returns it's original position. So maybe the problem is that the animation isn't executing?
Thanks!
Last edited: