November 1, 2010 by sarah

Version 1.3.2 for War Evolved was approved today and is available in the App Store! The main feature in this update is something we have heard from several reviews, a fast forward button. Now you can play War Evolved quicker, and challenge yourself to keep up with the AI. Hope everyone enjoys this update!

We have more good news than just a fast forward button, however. To celebrate the first anniversary of War Evolved, another new release will be coming out this winter. As hinted by our tweet we will be including Game Center in War Evolved to allow you to keep up with friends and win achievements within the game. Another part of this release will be completely new graphics, of which is being completed in Blender 3D and rendered in 2D. The funny thing is that I am basically redoing everything I did in nine months for the original War Evolved, in a month and a half. I know it’s crazy!

We were inspired to redo graphics in War Evolved because we wanted to do something special for it’s anniversary, November 25th. As an added bonus, this update is helping me learn 3D modeling for our new game. Our new game will be completely 3-D, and since War Evolved was the first game I ever did graphics for, practice is definitely appreciated.

If you are a graphic designer, you most likely have heard of Blender 3D, but if not you should check it out. It is a really nice software package that is extremely user friendly with an incredible blender artists forum for users. I have been reading tutorials/books/forums since early June of this year, and already feel pretty comfortable with several of the main areas of design. I do not know anywhere close to everything Blender can do, but having a basic understanding and practicing has been fun and interesting. A few sneak peaks are below, we would love your feedback, enjoy :)

Caveman Dinosaur:

Egyptian Archer:

Egyptian Camel:

Future Vehicle with awesome flames:

Awesome Flames

These are still a work in progress, but it is coming along well. I will making all units, bases and turrets in Blender 3D, with the backgrounds in Adobe Illustrator. By the way, all of these new graphics means that War Evolved can be on the iPad… look for that in early 2011 :)

I will post a follow-up soon on the specifics of how I designed these new graphics for War Evolved, with specific mentions of the tutorials and books that have helped a lot along the way. Any comments or suggestions are greatly appreciated.

Thank you for your support and we hope you enjoy both of these updates!

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