If you’ve been following my Twitter page, you already know that version 1.2 of War Evolved has been submitted. In this post, I want to do a quick walk through of some of the changes.
When you download the update, the following will be listed as added/changed:
- Save game feature
- Air units on EVERY level
- Air turrets on EVERY level
- Cheat mode – enter your name as CHEATER
- Facebook Integration
- AI/Unit Tweaks
- Performance enhancements
- Minor bug fixes
This release was packed with improvements, and I was really surprised with everything that was in there as I was writing it out. For a quick walk through, I will start with this image:
You will be able to continue any single or local two player game. For obvious reasons, networked games cannot be saved. For a bit of a warning, the restored game will not be exactly as it was exited at. Each unit contains a lot of data about its state, and we didn’t have enough time to test all of the various scenarios. So instead what we did was just save the variables that deal with the game, such as amount of money and what level each player is at. When you exit, the game will automatically refund you for the money that you spent on units that will not be restored.
The second major addition are air units! Each level now has at least one air unit, and it really does make things more fun. On the cavemen era we have a pterodactyl, Egyptian era has a phoenix, medieval has dragon, and cowboy has a rudimentary flying machine. I won’t ruin the surprise of what the air units look like in this blog, you’ll just have to play the game to find out
We also have a cheat mode:
In addition to you being able to cheat, the AI can also cheat in single player. This should add some extra challenge for those who are really good at the game. To get to the cheat menu, enter your name as CHEATER on the main screen. Obviously, when in cheat mode, your score will not be recorded on the global scoreboard.
Other changes include Facebook integration, AI/unit tweaks, some performance enhancements, and bug fixes. All in all, this was a really solid release and I hope it adds a lot of play time to War Evolved.
What’s next for Opsive?
Glad you asked. We are first planning on redoing some of Opsive.com. I know the layout is terrible and you can hardly read this blog, so that is number one priority. We are also in the design stage for our next game, which will be on the iPhone and hopefully one or two other platforms. In addition, we are about to start a small non-game app that personally I’ve been wanting for awhile. This app should not take long at all to complete, and I’ll have more news when the time comes. Finally, we also have a block of time set off to do more War Evolved updates. For anything that you’d like to see in the next game, reply to this post or send an email to support@opsive.com and we’ll try our hardest to get it in.
Until next time,
Justin







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