I'd like to use Camera Perspective Editor to create a 2.5d style y-shearing effect, but I'm uncertain when to start. The author of the asset has told me: "From the CPE side, just take a look at which projection matrix values are modified by the vertical (y-axis) of lens shift. Then, in UFPS, you'd find where vertical-look input is handled and modify it to control the values CPE controls for vertical lens shift. Beyond that you may need to modify UFPS to move the first-person view weapons accordingly"
and I wondered if anyone has any suggestions as to where I should begin?