As we are getting closer to the v2 beta/release I've been getting some more questions on v2. Here's a small FAQ on v2 to help answer some of the more common questions. I'll keep this FAQ updated with the latest info.When will version 2 be released?
We do not have a set date yet, but we are targeting late spring. This depends on a lot of factors though so the date may be pushed back. We want to get it out as soon as we can but we also want it to be an extremely solid product.
Will there be an upgrade cost to version 2?
Yes, there will be. We started version 2 from a completely blank project and have been taking the best parts of UFPS and the Third Person Controller. Because it has been significant work in creating this version there will be some type of upgrade cost associated with it. We don't know the price yet but it'll definitely be reasonable.Will I be able to upgrade from version 1 to version 2?
You will have the option in the Asset Store, but version 2 is a completely new product so all of the scripts have changed (and new meta files). When we first started on version 2 we had to choice of upgrading the existing asset or starting from scratch. In the end we thought that starting from scratch would give the better result. After more than 18 months in development I am happy that we went this route because the controller is extremely flexible and easy to work with.
There will be an extensive amount of editor scripts to get you going though so you'll be able to quickly get a working character and weapons again.Is there a public version 2 roadmap available?
Not yet. We have an internal roadmap for what we'd like to include in each beta/release but we haven't posted it publicly. We don't want to set expectations high for a particular release and not be able to get it in. All of the popular features of UFPS and TPC v1 will be included in the v2 (in addition to many new ones!).Will version 2 support multiplayer?
Yes, it will through an addon. An abstract networking layer has been added which makes adding new multiplayer implementations easier than what it is in v1. We were planning on releasing the multiplayer addon but it looks like it'll have to be pushed back due to us encountering a couple of Unity bugs. The multiplayer addon is currently held up by a Unity bug so if you can vote for it on the Issue Tracker
that would be great. See this post
for more info.Will version 2 support VR?
Yes, there will be an addon that will add VR support. We haven't worked out the timing on when this addon will be released yet.Can you send me a beta version of version 2?
Thanks for your interest! After beta 1 is released we will be inviting a very small number of people to the beta. The reason we don't want to invite too many people is to reduce the amount of feedback that we get (there are only two of us at Opsive) and also all of the documentation won't be done yet so a lot of it will be learning as you go. As we get closer and closer to release we may open the beta to more and more people to get more feedback. Our goal is to get v2 out as quickly as possible with having as solid of a base as we can and we believe that this is the best way to accomplish this.How can I see more on version 2?
You can follow our Twitter account
and we tweet somewhat regularly with the current v2 topic that we're working on.