Thanks for all of your feedback from alpha 1
. We've taken that feedback and released alpha 2!
For this alpha we are using the scene from the Deathmatch AI Kit. The areas that we've focused on since the last alpha are:
- Improving the collision detecting
- The first person spring system
Unfortunately we had to revert the shader-based first person render system and instead use the standard two camera approach for rendering the first person weapon. The shader technique ended up not working on all platforms with all render types. All hope isn't lost though, Unity's upcoming scriptable render pipeline
will be able to provide the same functionality in a much more 'official' way.@AnOrdinarySandwich
, in last alpha test you were concerned that the controller didn't 'feel' like UFPS. I'm extremely interested in hearing what you think after this latest alpha.
Just like last time, please give us as much feedback as you can. We're still multiple months away from a final release so anything is open to change.