Best Recent Content

  • Player just endlessly dies when switching to Android platform?

    Maybe he just would rather be dead than run on Android! ahahaha! :-)
  • UFPS 1 Likes and Dislikes

    My point is to what % is UFPS2 compatible with UFPS1?
    I'm starting with a fresh project for UFPS 2 and adding to it from there. I'll create a conversation guide when the time comes but I'm not holding anything back in UFPS 2 just so the conversation from UFPS 1 is easier.
    That's what I feared, I guess in many ways I am trying to tie up my game, even though its gonna take another year or so, I doubt I can justify swapping to ufps 2 unfortunately, I just think its gonna be so different. But for my sequel I will try it out :)
  • How to solve Standalone blackscreen and/or "custom render path shader passes" error (DX issue)

    This will also occur when you have HDR selected on the FPSCamera but unselected on the WeaponCamera. To solve this, either unselect HDR on both cameras or select HDR on both Cameras. Unselecting Auto Graphic API no longer solves the issue since Unity 5.3.5. This is likely an internal compile error in the DirectX shaders with the addition of DX12 which may need updated runtimes that few people have installed. Unity should have it fixed by April 12, 2033.

    I'm not believing this. I mean, congratulations and all, but I'm stunned.

    I thought for sure that @vp_Cal was under an umbrella, on a beach somewhere, and not down in the bowels of the machine, grunting away like one of us trolls!

    He, obviously, needs to review the Ferengi Rules of Acquisition so that he knows how to behave once you sell something! I think that rule #1 includes going to the beach!
  • (@devs) Using the UFPS logo in marketing materials

    Thanks, will do. Everything should be done within this or next week at worst.